The Wander Lands

2nd Arc, Session 1: "Journey to Orwayth, and What is Lost."

The day began as any other, with the date of departure drawing closer. However; for Jack “Cheshire Squat” Nothing, the direction of his trances have been waning. Where once we had full control, his focus shifts to a smudged vision where he makes out a green countryside, and a golden field beside a red building. There are three figures he sees, and recognizes, but cannot perceive any other features besides an astute familiarity.
-——As the morning rose, Jack “Cheshire Squat” Nothing first went to Ronny’s Royals. There he met with Lenria Aerie Colm working the counter as Ronny Colm attempted to put their daughter to sleep. With a disposition of annoyed indifference, an order was place for 450GP Masterwork weapon.
-——The second stop was at A Wispfade’s Mysteries, where he met with the owner to discuss an expensive, low-level enchantment. 15000 Electrum is spent just as Arranis Nothing walks in; his gut wrenched with pain at the amount currently being spent. When asked, D’romis Wispfade decides not to say the amount spent in favor of Jack “Cheshire Squat” Nothing; whom then proceeds to run to the center of town to meet Valis Uulavlealda; while Arranis Nothing merely walks.

The Story so Far
Sessions 1-8 as remembered

Chesire Nothing and Eranus Nothing traveled to The Wander Lands in search of the vast treasure and magics reportedly found there. From the closest continent the journey by sea was three-weeks, and then a further two weeks by caravan after landing in order to reach the only established settlement, Innetma. From there, they accepted a request from Ofar Idellant to capture an unusual creature. They traveled north-east through forest and finally across a small river where the last sightings had led them. After taking several long minutes to examine the river, the crossed it and followed the river westward.
An hour later, they came across Kenkku drinking. A chorus of chirps, squawks, and fragments of speech then rang out; followed a series of sounds resembling: flap-flap-crunch, flap-flap-crunch!
Shortly afterwards, they traveled in the wood and came into contact with a single Kenkku, which they quickly dispatched. The sound attracted two more Kenkku who rushed to the scene, one tripped, but, as the last blow finished one atop a log was readying its bow.
Jack “Cheshire Nothing” Squat leapt upwards, catching it in close quarters and dealt a harsh strike; with a blood-smattering slash, the Kenkku laid at Death’s door, but was still prepared to fight.
Finally, the third Kenkku ran out from the Underbrush with its own bow nocked with an arrow.

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